[HEADER(is_tutorial=true, is_skippable=true, is_autoable=false)] 活动31side教学关_02a [Battle.Pause] [InputBlocker(blockInput=true, black=0.2)] [PopupDialog(dialogHead="$avatar_jesica")]糟了!已经有田地被病害污染了,我该怎么做? [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]莫慌。 [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]来试试那帮书呆子造的<@tu.kw>泵站。 [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]只要这样放。 [InputBlocker(blockInput=true, black=0)] [Battle.Pause(pause=false)] [Delay(time=2)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true, black=0.2)] [Tutorial(focusX=90, focusY=-45, focusWidth=100, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]可以把它<@tu.kw>身后一格的田地中的水抽到前面去。 [Tutorial(focusX=-90, focusY=-45, focusWidth=100, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]就能<@tu.kw>净化受病害污染的田地了。 [InputBlocker(blockInput=true, black=0)] [Battle.Pause(pause=false)] [Delay(time=4)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true, black=0.2)] [Tutorial(focusX=-300, focusY=-45, focusWidth=100, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_jesica")]那、那边呢......我知道了,只要有更多泵站...... [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]莫慌,只要像这样。 [InputBlocker(blockInput=true, black=0)] [Battle.Pause(pause=false)] [Delay(time=2)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true, black=0.2)] [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]在<@tu.kw>泵站后部署一名干员,像我这样随便摆弄几下。 [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]就能让泵站的生效距离<@tu.kw>增加两格。 [PopupDialog(dialogHead="$avatar_jesica")]我明白了!